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	<title>Field Guide to Programmers &#187; iPhone</title>
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	<lastBuildDate>Fri, 19 Jun 2009 16:05:47 +0000</lastBuildDate>
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		<title>Use the 3.0 iPhone SDK to deploy to older versions (like 2.2.1)</title>
		<link>http://www.fieldguidetoprogrammers.com/iphone/use-the-30-iphone-sdk-to-deploy-to-older-versions-like-221/</link>
		<comments>http://www.fieldguidetoprogrammers.com/iphone/use-the-30-iphone-sdk-to-deploy-to-older-versions-like-221/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:05:14 +0000</pubDate>
		<dc:creator>jamiegrove</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.fieldguidetoprogrammers.com/?p=138</guid>
		<description><![CDATA[I&#8217;m integrating Pinch Media&#8217;s analytics and OpenFeint&#8217;s social gaming tools into my latest iPhone app.  I just nabbed r64 of the Pinch library and dropped it into my app.  When I compiled, I received two odd errors:
 &#8220;___restore_vfp_d8_d15_regs&#8221;, referenced from:
[...]
 &#8220;___save_vfp_d8_d15_regs&#8221;, referenced from:
[...]
The [...] was a big list of objects tied to the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m integrating Pinch Media&#8217;s analytics and OpenFeint&#8217;s social gaming tools into my latest iPhone app.  I just nabbed r64 of the Pinch library and dropped it into my app.  When I compiled, I received two odd errors:</p>
<p> &#8220;___restore_vfp_d8_d15_regs&#8221;, referenced from:<br />
[...]<br />
 &#8220;___save_vfp_d8_d15_regs&#8221;, referenced from:<br />
[...]</p>
<p>The [...] was a big list of objects tied to the r64 library.  So, I dropped a note to the folks at Pinch and received this great reply.  </p>
<blockquote><p>
- You want to build an app that will work on iPhone OS 2.2 devices.<br />
- You&#8217;re switching Base SDK to do so</p>
<p>According to Apple (no link handy, but I heard this all the time at<br />
WWDC last week), you should do the following:</p>
<p>- Set Base SDK (for all configurations) to iPhone Device 3.0<br />
- Set iPhone OS Deployment Target to iPhone OS 2.2 (or whichever you<br />
like)</p>
<p>(You&#8217;ll find these settings in the Build tab if you Get Info on your<br />
project (the top item in the Groups &#038; Files pane in Xcode)</p>
<p>The issue is that they&#8217;re using a newer compiler in the 3.0 SDK, and<br />
we&#8217;re going with their Best Practices (use 3.0 SDK, choose a<br />
lower-version Target if you wish), and there are some features of the<br />
compiler (which generates code that works all the way down to 2.0)<br />
that are only available with the 3.0 release.
</p></blockquote>
<p>I&#8217;m sharing it here because it applies to pretty much any app.</p>
<p>** Also, if you are developing with OpenFeint make sure you grab the 6.16 release.  This is the first release that will compile properly with the 3.0SDK.</p>
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